Mohit Taneja
2013-07-04 14:05:49 UTC
Hi,
After a lot of fun learning (a.k.a banging my head on my desk) with the
XWindowing system, EGL and mesa, I believe I am at a good point with the
code for the EGL plugin.
But before, I could test it with my system, I need some help with linking
the mesa libraries for egl and gles2.0 with the build system for
Crystalspace3D. I am using the libraries libgles2-mesa and libegl-mesa to
test the egl plugin, also I had installed their dev versions to include the
header files for the same libraries. I am ust having a little bit of a hard
time trying to figure out how to add these libraries to the linker for the
build. @Eric : Any suggestions.
Also, I have a small question regarding committing code to svn, should I be
committing code which is not in a perfect working condition also, or should
I only make big chunks of commit of only the working code. As of now, I am
following the latter system. Any comments on the same ?
Regards,
Mohit Taneja
After a lot of fun learning (a.k.a banging my head on my desk) with the
XWindowing system, EGL and mesa, I believe I am at a good point with the
code for the EGL plugin.
But before, I could test it with my system, I need some help with linking
the mesa libraries for egl and gles2.0 with the build system for
Crystalspace3D. I am using the libraries libgles2-mesa and libegl-mesa to
test the egl plugin, also I had installed their dev versions to include the
header files for the same libraries. I am ust having a little bit of a hard
time trying to figure out how to add these libraries to the linker for the
build. @Eric : Any suggestions.
Also, I have a small question regarding committing code to svn, should I be
committing code which is not in a perfect working condition also, or should
I only make big chunks of commit of only the working code. As of now, I am
following the latter system. Any comments on the same ?
Regards,
Mohit Taneja