Pedro Arthur
2013-07-25 20:28:59 UTC
Hi,
I'm working in the postprocessing branch, and today I tried to use the
sponza map but the application runs at 3 fps on a GTX 670! It occurs only
in the deferred rm, and if I remove the lights from te world file it
returns to perform well. It is at least strange, the deferred rm that
should have a better performance than the forward rm when using large
number of lights, is running at 3 fps. There is some CPU bottleneck in the
deferred rm.
I'm working in the postprocessing branch, and today I tried to use the
sponza map but the application runs at 3 fps on a GTX 670! It occurs only
in the deferred rm, and if I remove the lights from te world file it
returns to perform well. It is at least strange, the deferred rm that
should have a better performance than the forward rm when using large
number of lights, is running at 3 fps. There is some CPU bottleneck in the
deferred rm.