you shouldn't need nvidia-settings nor drivers. if you've the fgrlx
Post by Matthieu KrausNot sure where you got the prerequisites library, but gotta agree - 2.0
was still mostly targeted towards Cg which changed quite a lot lately - we
put quite some effort into getting rid of the Cg dependency at least for
all essentials (I personally tried to because there was no Cg support for
non-linux unix systems, but with Cg being retired now it's even more
important), so nvidia-specifics shouldn't be needed at all by now.
PS: mixing Nvidia and AMD drivers causing issues with X.org is a somewhat
unrelated issue - it works to some degree if you know exactly what you're
doing, but it's easy to cause major issues due to the way those drivers are
usually set up on linux (most easily caused is getting the wrong libGL I
guess).
-----Original Message-----
Sent: Saturday, May 10, 2014 20:18
Subject: Re: [Crystal-develop] Modern day minimum PC spec to run CS
Post by Soumitra SaxenaHello all,
I'm probably not the most experienced person to contribute to this
discussion ( I'm participating in GSoC 2014 under Crystal Space). I
just felt that I should post my experience compiling Crystal Space for
the first time in Ubuntu 13.04 with a AMD Graphics Card.
I feel that CS is targeted a lot toward nvidia chips. The prerequisite
libraries even include apt-get commands to nvidia-settings and
drivers. The first time I compiled CS, it ran perfectly, but a reboot
later, my Unity (the desktop) broke, and the entire system had to be
restored by removing the selected nvidia settings and reconfiguring my
X-Org drivers.
I agree that CS requires the Cg library, thus maybe those nvidia
settings and drivers were important in some way, but even after
removing them, I am yet to face any errors.
I just feel that support for AMD Chipsets must also be included
explicitly, and a possible turnaround should be found for the nvidia
installations, because they will break every system with AMD cards, in
my opinion.
Cheers.
At the time of the 2.0 release CS was a little too Cg that is true and was
documented as such. Both these things will change for the next release. Cg
will be deprecated and GLSL will be the primary.
Oh... If anyone from AMD is listening. We are a free project and a few
free sample cards to better support your hardware/drivers would not be
turned down. :-)
Regards
Phil
--
Phil Wyett
{
GNU Linux User and Developer
IRC: philwyett
Twitter: philwyett
}
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