Discussion:
[Crystal-develop] Texture in vertex shader
Naman Gupta
2013-07-19 01:03:23 UTC
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Hi,

I'm performing texture lookup in vertex shader to displace oceans.
I have checked everything, but this heightmap texture is always initialized
at to the normal map texture. strange.

http://sourceforge.net/p/crystal/code/39493/

Is it because vertex shader couldn't execute "tex2d()"?

--Naman

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