Naman Gupta
2013-07-19 01:03:23 UTC
Hi,
I'm performing texture lookup in vertex shader to displace oceans.
I have checked everything, but this heightmap texture is always initialized
at to the normal map texture. strange.
http://sourceforge.net/p/crystal/code/39493/
Is it because vertex shader couldn't execute "tex2d()"?
--Naman
I'm performing texture lookup in vertex shader to displace oceans.
I have checked everything, but this heightmap texture is always initialized
at to the normal map texture. strange.
http://sourceforge.net/p/crystal/code/39493/
Is it because vertex shader couldn't execute "tex2d()"?
--Naman