Discussion:
[Crystal-develop] Possible lead on why PlaneShift sees DrawPixmap() flipped
Ralph Campbell
2014-01-17 23:42:11 UTC
Permalink
The problem shows up when drawing a iTextureHandle to the full screen.
If I force fullScreen = false just before line 2450 in
plugins/video/render3d/opengl/gl_render3d.cpp, things look OK.
I guess calling glOrtho() does something differently than the
default transform.

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